Metamorphosis
Creators: Alexander Bruce, John Carberry, Sandra Maksimovic, Thomas Machuca
Engine: Unreal Tournament 2004
Modification: UT2K4 Gametype
Game Code: Alexander Bruce
Level Design: John Carberry, Sandra Maksimovic, Thomas Machuca
Character Models: John Carberry, Sandra Maksimovic
Last Update: 5th August 2007
Current Status: Playable but fairly incomplete. Still essentially tech demo for particle characters.
Further Development: Implementing win conditions and configurables. Not high priority right now.
Download: Metamorphosis - 8.89MB
Description:
Winner of the EGEMod Best Mod, Best Character/Weapon and Best Multiplayer Level categories at Australia's eGames and Entertainment Expo 2007
In a nutshell, Metamorphosis is a non-violent collision based multiplayer game of tag meets paper, scissors, rock. In other words, it's a crazy concept, and it makes
for an even crazier game.
Combining the Particle Characters system and the Recursive Space system, Metamorphosis was an experiment in turning technology into a game. Please be advised that this
was not a completed project as far as the game was concerned. It works, but the focus was always on the systems it was implementing, as a proof of concept. I've
played the game multiplayer, and its crazy and difficult to work out what's going on, because some of the important variables aren't yet configurable, and were being
changed constantly through code. It may become stable later, but don't get your hopes up on that one. The systems are more interesting anyway.