Contact
Email: alex@demruth.com
Feel free to contact me for any reason. Perhaps you want to know how to make your own pink suit, or you need some help with Hazard and can’t find a walkthrough (because it doesn’t exist). Or, perhaps, you just want to say hi.
I’m always around, and I have a habit of responding to everyone.



Hey Alexander!
It was cool to finally catch up with you last night – wanted to thank you for the advice and so forth! By the way, noticed that we’ve got exactly the same WP theme, although you seem to be using it to far greater effect
I should really get to personalizing it a little more.
Good luck with Hazard, and keep me posted on how it’s going! We indies have to stick together, even if one of us is a pretend indie working 9-5 at a white-collar company… Hey look! What’s that over there! *puff of smoke’D*
Ok so Im Sure you Get this Alot Buuut …. Id Love a Demon Or Copy Of your Game Hazard: The Journey Of Life im currently sitting in the middle east and do not access to download things such as the demo … any way you could help me out? all good if you cant. thanks for reading this any how ….
Ritchey
Unit 931003 TFTS
APO,AE 09391
LOL I ment Demo … Sorry
brilliant so far, just as revolutionary as Valves Portal
Hey alexander !
Nice job with hazard !!
But i want to know , in the actually version , is it possible to have the geometry gun outside the puzzle place ?
If yes , how ?
Thanks !
P.S : I’m french , sorry for my english =)
In the demo, you cannot get the gun outside of the demo puzzle. In the real game, there is no such restriction. You are free to go anywhere else in the game and use the gun elsewhere.
When the final version will be realeased approximately ?
I wish I could give you an answer, but I can’t. I’m working on it, but things take time.
Hey Alexander,
I was just watching the UT2004 recursive level videos and was wondering how you did that? Maybe you could point me towards a good tutorial?
I was also curious if you know (or could direct me to) a way in which to have two different gravitational ‘pulls’ within the same level (so you could have players running around on the roof).
Hi Alexander,
I’ve been looking around your site and it is a lot of fun – I love the design! I also can’t wait to see your new game when it’s released