
It took me 3 years of trying, but I finally won an IGF trophy! I took home the award for Technical Excellence, but if you haven’t seen them yet, go check out the full list of winners. You can also watch the entire ceremony online and see my absolute disbelief at the fact that this actually happened.
The game demoed really well at the IGF Pavilion. For a few links, Rock Paper Shotgun had some more hands on time, the game appeared on NewScientist, I did a fun interview with Anthony Carboni, and this guy really got the game.
I’m currently working more on the game in Austin until PAX East rolls around. If you’re at the show, Antichamber will be playable at booth 770.
I know I don’t post here enough, so for more timely updates, go like Antichamber on Facebook or follow Antichamber on Twitter. For more day by day development updates, follow Me on Twitter instead.
One Response to “Antichamber + IGF = Win!”
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Congratulations Alex! Your game looked interesting about a year ago. Now it looks like a unique and truly mind stretching experience.
Can’t wait to play it!