Yesterday I found myself on the front page of Penny Arcade. This interview with Ben was done at the GDC, shortly before I decided to draw my thoughts together and then speak about the events in more detail for my GDC Microtalk, the full text of which I’ve posted on my Gamasutra blog.

Earlier that day, I also did a preview with Destructoid. It took a while to get posted, but it’s a really great (non-spoilerish) writeup. Jordan wrote more about the feelings of playing the game, rather than talking about anything within the game itself, which is probably more meaningful in some ways.

I also did a 20 minute video interview with Design3 which has now been posted online. The following is a preview of the interview that they put on YouTube, but if you want to see the full thing, head over to their site.

Once again, the next public showing is PAX East next week, at booth 770. Oh, and if you’re in Austin, you can play the game slightly earlier this weekend at the next Juegos Rancheros meetup. If you’re not, you can still look at this rad poster they made for it:

See some of you at either!

 

It took me 3 years of trying, but I finally won an IGF trophy! I took home the award for Technical Excellence, but if you haven’t seen them yet, go check out the full list of winners. You can also watch the entire ceremony online and see my absolute disbelief at the fact that this actually happened.

The game demoed really well at the IGF Pavilion. For a few links, Rock Paper Shotgun had some more hands on time, the game appeared on NewScientist, I did a fun interview with Anthony Carboni, and this guy really got the game.

I’m currently working more on the game in Austin until PAX East rolls around. If you’re at the show, Antichamber will be playable at booth 770.

I know I don’t post here enough, so for more timely updates, go like Antichamber on Facebook or follow Antichamber on Twitter. For more day by day development updates, follow Me on Twitter instead.

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