This morning I woke up to this:
PAX was pretty amazing for me, not just because it was an event I hadn’t been to before or because I was there showing off Antichamber as one of the PAX10, but because it was slowly solidifying that after several years of work, this thing works. Compared to other conferences, where I would walk away going “oh god, there’s so much that I have to change”, I had to say relatively little as people ran around and solved things themselves, some for quite extended periods of time. There’s still a few refinements necessary here and there, and a number of pieces of missing content that remains to be filled in, but I’m slowly working my way towards the end of it now.
As a quick aside, before going to PAX I went to Freeplay in Melbourne, Australia and won these:
More awards are always nice, and these trophies are amazing (and heavy… they’re solid glass).